

⇒ "Java Build Path" ⇒ Select the "Libraries" tab ⇒ "Add External JAR." ⇒ Navigate to $J3D_HOME\lib\ext and select j3dcore.jar, j3dutils.jar and vecmath.jar. Right-click on the project ⇒ "Properties".Configure the project to include the JAR files and native libraries.Create a new Java project, says " J3DGettingStart".Writing your First Java 3D Program In Eclipse 3.5 You could optionally download the example source codes, JOALMixer (for interfacing with the JOAL - 3D audio). Take note that Java 3D includes a library called vecmath (vector mathematics) to support vector and matrix operations.
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The native libraries ( dll) path must be included in (or PATH environment variable). The jar files must be included in the CLASSPATH environment variable. You shall get two sub-directories: " lib\ext" ( j3dcore.jar, j3dutils.jar, vecmath.jar) and " bin" ( j3dcore-xxx.dll). The installed directory shall be referred to as $J3D_HOME (Unix notation) or %J3D_HOME% (Windows notation).
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Zip binaries ( j3d-1_5_2-windows-i586.zip): unzip into a directory of your choice (e.g., d:\bin\j3d-1.5.2).Installing Java 3Dĭownload Java 3D from the Java 3D mother site. Java 3D is based on the so-called scene graph, which emphasizes on the scene design and composes of geometries, transformations, lighting, material, transform, textures, etc, instead of low-level rendering. Java 3D is a high-level API for 3D graphics, which is implemented on top of low-level API such as OpenGL and DirectX.
