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Enemy front 2
Enemy front 2







enemy front 2

enemy front 2

The trouble is that after I shot the guard at the gate (with a sniper rifle) every single soldier in the village poured out slowly through the gate and allowed me to mow them down. There are occasionally largish areas to fight in, complete with great sniping locations, underground shortcuts, several paths of attack, and numerous potentially fun battlegrounds to fight over, such as a small walled village I found a couple of hours into the campaign.

ENEMY FRONT 2 FULL

It's the AI that really ruins all the grand moments, and I don't just mean taking cover the wrong way so I can see them in full or wandering dumbly backwards and forwards in front of my iron sights (although these happen too). Beyond that though there's sheer incompetence in design, like a confusing HUD that groups everything into one corner of the screen or invisible walls such as one I found stopping me going up a small very path-like incline to reach two enemies shooting at me - the game doesn't want you going that way though, so those two Nazis are still there trying to shoot me through walls. For starters there are simply bugs, like characters walking through walls, a table flipping over by itself or enemies completely disappearing (all of which I encountered), and straight crashes (which were common, apparently afflicting the console version too to the extent that save files can be corrupted). Enemy Front wants to be that but doesn't know how, simply through lack of care. They're big cinematic popcorn fests you can tuck into and enjoy the craziness. Following guys, only being able to open two normal doors by yourself in the entire game, breaching other doors that inexplicably slow down time allowing you to kill everyone, two weapons, no vehicles, small areas with low-to-no exploration value, guys barking orders at you and the objectives they just said popping up on screen, these types of things.īut the "less polish" thing? Give the Call of Duty games their due, they really are polished to perfection. The gameplay is almost entirely a rip-off of COD, like most FPSs these days admittedly but when you're making a WW2 shooter (like COD was until they made the gaming world bored with it) it's particularly conspicuous. Can I go home now? I need 600+ more words? Fine. Let me spell out what Enemy Front is for you: Call of Duty but without any polish. Quick, take cover facing him! He'll never expect that! Cutscenes are low quality and are both badly acted and animated, characters pop in and out and make little impact of note, and all the drama is completely lost through incompetence. Despite trying to tell a compelling true-life story Enemy Front completely fails in this regard. Most of the game is set during Warsaw in the fight against the German occupation, however there are flashback missions set over Europe which offer variety from the ruins of the Polish capital. The setting is Poland during the war years (duh), and you play a journalist called Hawkins who ends up fighting with the resistance movement. This time around there really is no contest. Now it's the new Wolfenstein versus CI Games' Enemy Front, and I don't think I'm spoiling the surprise by saying this time it's BJ Blazkowicz that comes out on top. Of course I still remember when it was Medal of Honor: Allied Assault and Return to Castle Wolfenstein, and despite being still fun id Software's venerable franchise couldn't really hold a candle to the game that set the template for the all-conquering Call of Duty. As the old saying goes, you wait ages for a non-sniper-based World War Two FPS where you shoot Nazis and two come along at once.









Enemy front 2